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MineWalker

Android game

Minesweeper with no guessing, as an adventure.

MineWalker turns minesweeper into a sapper's adventure seen from above, in the spirit of Heroes of Might and Magic III. On every explored cell the mine detector shows how many mines hide in the eight around it — that many lights glow and it beeps that many times — and you lead the sapper from the supply crates to camp. The generator checks that every map can be solved without guessing, so there is never a 50/50. It is TypeScript and Three.js wrapped for Android, with the music and sound synthesized in code.

  • Android
  • TypeScript
  • Three.js
  • Vite
  • Capacitor

See it move

  • 01demo
    MineWalker trailerThe detector's lights, a safe move every time, vehicles, biomes and the campaign map — real gameplay from the game.

What it does

  • No guessing

    Every map is generated and checked to be solvable by logic alone. Stuck? A hint reveals a safe cell and the readings that prove it.

  • Move points and days

    Steps cost move points, like turns in a strategy game. Out of points, end the day: night falls and morning brings them back.

  • Five campaigns

    25 maps: forest, desert, snowfields, river and islands, then the Dead Marsh, Low Tide on the coast, the Night Shift and the Fortified Line. Then a free hunt of endless maps on expert logic.

  • Mines that behave differently

    Anti-personnel mines cost a life, signal mines end the day, anti-tank mines only threaten a vehicle, tripwires show up close, and heavy mines count twice on the detector.

  • Vehicles and water

    A jeep, snowmobile, swamp buggy, boat or motorboat halves every step and takes the blast of an ordinary mine. Tides flood the shoals, and on night maps tripwires show only up close.

  • Eight heroes and gear

    Each hero has one specialty — an extra probe, more move points, an extra life. Coins from cleared maps buy gear at the depot, and none of it ever reveals a mine.

  • Daily challenge

    One new map a day, the same for every player, in normal and hard. Keep your streak and share the result.

  • Play your way

    Touch, mouse and keyboard or an Xbox or PlayStation controller; portrait and landscape on phones and tablets; detector lights or classic numbers; 17 languages; offline.

  • Try it in the browser

    The whole game — five campaigns, the free hunt and the daily challenge — runs on its website, with no sign-up and no download.

Screenshots

  • “Detector lights show how many mines are near”: a snowfield map with the sapper crossing explored cells, each with a row of lights
  • “No guessing: there's always a safe move”: a coast map with a hint pointing at a safe cell and the readings that prove it
  • “Swamps, sands, snowfields and coasts”: a swamp map with bog cells and boardwalks
  • “Night maps: tripwires show only up close”: a dark desert map lit by the sapper's flashlight
  • “Five campaigns and a free hunt”: the campaign map, a road of numbered maps along the coast
  • “Eight heroes, each with a specialty”: the character screen with Sergeant Storm, the veteran
  • “Gear changes the cost of a mistake”: the camp depot with helmet, flak vest, probe kit and boots on the sapper
  • “A sapper's adventure: logic over luck”: the main menu with the hero card, Continue, Campaign and Daily challenge

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